How to get itIf your platform/operating system is listed below, life is good. No special tools, magic or anything required. Just download and unzip, unpack, install or whatever is appropriate. - Microsoft Windows
- Apple Mac OS X
- GNU/Linux/x86
- On Debian, try the command 'apt-get install kobodeluxe'
- On Gentoo, try the command 'emerge kobodeluxe'
- Pandora
- Nintendo Wii
- GPH GP2X and WiZ
- Dingoo
- ZETA/BeOS and Haiku
- QNX/x86
- Syllable
- Nokia internet tablets
Other platforms (Source code)If there are no binaries for your platform, you'll have to compile Kobo Deluxe from source. If this doesn't sound intimidating to you, grab one of the packages below. (You'll want the newest version, normally.) Then read on! Or, if you're feeling really adventurous, you can check out the bleeding edge development version from SVN here: Compiling Kobo DeluxeAt the very least, you'll need this: - SDL 1.2
- SDL_image 1.2
- Reasonably new C and C++ compiler(s) (GNU gcc is used for development)
- An operating system (Gentoo Linux is used for development)
If you want to use the included build scripts, you'll also need GNU autotools; - Autoconf (2.61 or later recommended)
- Automake (1.9.6 or later recommended)
You'll need OpenGL headers if you want to compile with OpenGL support. (Starting with 0.4.1, OpenGL is loaded dynamically, so to compile a binary that can use OpenGL where available, all you need is the headers.) |